Buying crystals in bulk provides a discount. Granblue Fantasy uses a gacha system wherein players effectively gamble rather than buying new characters outright, players spend money to get a crystal for 300 yen (~ 2.67 USD), then get a random "drop" from using the crystal. Voice actors provide voices for all of the characters in battle, and for much of the main and event storylines.īy March 2016, the game had been downloaded over 10 million times in Japan.
Characters, summons, and weapons are ranked (from best to worst) as SSR, SR, R, or N each is also of type wind, water, fire, earth, light, or darkness. The characters themselves are gained either via quests (the main story quests or special event quests) or by using in-game currency to receive random crystal fragments, which may contain special weapons that add specific characters to the party. Characters gain levels and abilities by accruing experience summons and weapons equipped also confer characters with bonuses on attack power and HP. The game also contains summons and a class system that alters the main character's move-set and growth. The game plays as a role-playing video game with turn-based battles.
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Instead of an international launch, a language patch was released adding an in-game option to switch from Japanese to English.This allows international players who have been playing the Japanese version to keep all of their data. At TGS 2015, it was announced that the game would receive an international release in March 2016. The game was originally planned for release in Japan for December 17, 2013, but it was put back to March 10, 2014.The game is free-to-play and published by Mobage. Uematsu worked on eleven tracks for the game, with Tsutomu Narita doing nine others, and Minaba drawing roughly 100 potential character designs.The game also contains voice overs from Hiroaki Hirata, who previously worked on Final Fantasy XII and Dissidia 012 Final Fantasy. The game is notable for reuniting music composer Nobuo Uematsu and art director Hideo Minaba, who previously collaborated on Final Fantasy V (1992), Final Fantasy VI (1994), Final Fantasy IX (2000), and Lost Odyssey (2007).
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